SPM 204: Principles of Esports

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SPM 204
Principles of Esports
(3 credits)
Class Size: 10-20

Faculty: Dr. Joey Gawrysiak, Professor of Practice & Executive Director, Syracuse University
Administrative Contact: Eric Young, Senior Associate Director, Project Advance

Course Catalog Description

This course provides students with an overview of the esports ecosystem, including key areas such as games, developers, events, leagues, facilities, and the history of esports. Through lectures and introductory projects, students will build a foundational understanding of how different parts of the esports industry connect and operate.

Pre- /Co-requisites

N/A

Course Objectives

Students will be able to:

  • Critically discuss the esports ecosystem and how each part impacts other parts of the industry
  • Describe the different types of games and events that are run across levels of esports
    competitions
  • Demonstrate understanding of history of esports leagues and events and how they impact the
    current and future landscape
  • Understand how to evaluate the effectiveness of various elements within esports.
  • Convey the difference and similarities between the gaming and esports industries, and how they
    work together.

Laboratory

N/A

Required Materials

SBJ (available through SBJ’s College and University Program (https://www.sportsbusinessjournal.com/) is highly recommended as regular reading for students serious about entering the sports industry.

Esports Insider News Journal – https://esportsinsider.com/